package Common.Ships 
{
	import Gameplay.ShipDirection;
	
	public class Test extends ShipAbstract 
	{		
		public function Test():void
		{
			super();
			FResourceName = 'Тест';
			FSize = 5;
			LoadGraphic('Test_', 1);			
			FOffsets[ShipDirection.XPlus].x = -5;
			FOffsets[ShipDirection.XPlus].y = 10;
			FScale = 0.25;
		}		
	}
}